# Decabra

## Overview

Decabra is an octopus and pirate captain that has taken control of a large precursor robot in the deepest well of the Steampipe Springs. He is incredibly prideful and cocky, but still respectful and honorable, challenging the protagonists to a duel to see who keeps the treasure of the Steampipe Springs.

## Fight Overview

Decabra is meant to challenge the way the player engages with combat, being a slow, but very powerful [Superheavy](https://bluesod.gitbook.io/soulblaze-gdd/planned-features-and-mechanics/combat/combat-fundamentals#weight-classes) fighter. The arena in which he is fought is surrounded by acid, giving the player no way to approach him from his backside. His Cannonball Cannon attack makes it difficult for the player to approach him, making the player rely on their ranged attacks, and his Energy Waves making the player carefully watch their footing. After the previous two bosses, he is the first one to not summon minions; instead, his attacks are all deadly, even moreso during his 2nd phase, where his attacks are augmented and gains another, being his Torrenting Wave Rush.

### Phase 1

{% tabs %}
{% tab title="Dive!" %}
Decabra will use this move after using any other move 2 to 3 times. He dives underwater, and swims across the arena to a new location.
{% endtab %}

{% tab title="Cannonball Cannon" %}
Decabra fires 3 fast cannonballs at the player that become more difficult to dodge as the player gets closer.

If this attack is perfect guarded or otherwise reflected, the projectile will disable the robot for a short time.
{% endtab %}

{% tab title="Energy Wave" %}
Decabra slams the robot's hands on the arena 4 times, producing energy waves towards the player that deviate left and right slightly randomly.&#x20;
{% endtab %}

{% tab title="Proximity Bombs" %}
Decabra shoots 3-5 proximity bombs at random locations. These explode if the player gets too close.
{% endtab %}
{% endtabs %}

### Phase 2

{% tabs %}
{% tab title="Swashbuckling Dive" %}
Decabra will use this move after using any other move 4 to 5 times. Decabra slams the robot's hand onto the arena very harshly, causing a huge shockwave to emit from his location. He then dives underwater and swims to a new location.
{% endtab %}

{% tab title="Cannonball Cannon Mk. II" %}
Decabra fires 5 cannonballs at the player, and after a brief windup, a much faster and large one.

The normal cannonballs do not stun Decabra anymore, but the large one does and for longer.
{% endtab %}

{% tab title="Energy Wave II" %}
Identical to Energy Wave, but Decabra will instantly transition to Swashbucking Dive. He can only use this after using any other attack at least once since the last dive.
{% endtab %}

{% tab title="Proximity Bombs II" %}
Identical to Proximity Bombs, but Decabra will shoot 4-7 instead.
{% endtab %}

{% tab title="Torrenting Wave Rush" %}
Decabra will only use this move if he's done every other attack since the last Torrenting Wave Rush. He will dive underneath the water as a huge wave approaches the arena. There is a small safe spot the player must align themselves with, lest they take huge damage from the wave, which also heavily knocks them back, making them take even more potential damage from the acid.
{% endtab %}
{% endtabs %}
