# Chevalier

<figure><img src="https://670061720-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUPKuGoVWTiLeIUM8uJjN%2Fuploads%2FwNys36KaQil624XUQyEc%2FChevalier_nobg.png?alt=media&#x26;token=3e7e8a09-9dc3-4bc5-9d9d-2ae913877819" alt=""><figcaption></figcaption></figure>

Chevaliers are humanoid monsters that wear shining steel armor gauntlets with sharp claws. They are trained as skilled soldiers from birth, and follow a central chain-of-command with the [Capitaine Chevalier](https://bluesod.gitbook.io/soulblaze-gdd/characters/antagonists-and-bosses/capitaine-chevalier) at the top. They are incessently tidy, and spend hours at a time polishing their armor until it adamantly shines. Although not normally hostile to humans, Chevaliers are extremely protective of their turf, and will attack anything that intrudes on it. Forced into [the Temple of Valstar](https://bluesod.gitbook.io/soulblaze-gdd/playable-regions/the-temple-of-valstar-tov) by [Dimas](https://bluesod.gitbook.io/soulblaze-gdd/characters/antagonists-and-bosses/dimas), they falsely believe the protagonists are her servants, and attack them without mercy.

Basic Chevaliers are strategic fighters; they will either attempt to do a 3-hit slash combo, or a powerful jab. They can guard to reduce incoming damage by 60%, but will only do so if they are accompanied by an ally. Chevaliers are mainly found by themselves or sometimes with 1-2 allies.

Chevaliers are threatening, elite foes, and have high HP, damage, and defense. Their weakness is only how few of them there are at a time, and that they attack slow.

Health: 160\
Strength: 20\
MDEF: 12\
RDEF: 8

{% tabs %}
{% tab title="Blitz de Chevalier" %}
The Chevalier will perform a 3-hit slash combo that knocks the player into the next hit if they don't escape each hit well enough.
{% endtab %}

{% tab title="Coup D'aiguille" %}
The Chevalier will thrust their claw forward in a needle-like jab, dealing lots of damage but with plenty of telegraphing.
{% endtab %}

{% tab title="Garde" %}
When accompanied by at least 1 non-swarm enemy, Chevaliers will occasionally guard, greatly reducing incoming damage. Unlike other enemies that can guard, Chevaliers cannot have their guard broken. They will stop guarding after a length of time, or if they are the final enemy remaining.
{% endtab %}
{% endtabs %}

### Codex Entry

> Chevaliers are aggressively territorial, elite armored foes. What they lack in numbers they make up for in strength. Their gauntlets form into sharp claws that they use to attack their foes. Beware their Coup D'aiguille-- a lethal needle jab.
