# Crucimages (Deceit)

Crucimages are intelligent, magic-wielding Crucimolds. They can hover about, and always attempt to precisely position themselves to the player to stay out of their reach while casting spells. They do not hover about quickly, and are easy to kill when focusing them down.

Crucimolds can come in 3 different elemental types; Singe, Jolt, or Shiver.

Every once in a while, they'll attempt to cast spells too advanced for them. Oops.

Health: 50\
Strength: 30\
MDEF: 0\
RDEF: 20

{% tabs %}
{% tab title="Singemage - Fire Bolt" %}
Singemage will keep just out of the player's reach horizontally. A crude mockery of Zedekiah's attack, it's far weaker and slower. It is still fire magic, and does the highest damage per hit. It can also afflict the player with **On Fire**.
{% endtab %}

{% tab title="Joltmage - Chain Lighting" %}
A joltmage will keep just out of the player's reach vertically. They will raise their staff and fire constant electrical bolts at a somewhat high firerate at the player while near them. Any attack can interrupt this.
{% endtab %}

{% tab title="Shivermage - Ice Spikes" %}
Shivermages will attempt to stay out of the player's reach as much as possible. Every now and then, they will attempt to summon a set of icicles below the player, which stick around and deal a fair amount of damage.
{% endtab %}

{% tab title="All Mages - Struggle" %}
All mages, when cornered or otherwise too close to the player, will helplessly swing their staff at the player. This does no damage/<mark style="color:orange;">**10 MDMG**</mark>, but knocks the player away a bit without stunning them. They will constantly attempt to get out of the player's reach while doing so.&#x20;
{% endtab %}

{% tab title="All Mages - Failed Spell" %}
All Crucimages have a small chance to attempt to cast a very powerful looking spell, and fail to do so, rendering them vulnerable.
{% endtab %}
{% endtabs %}

## Codex Entry

> Crucimages are intelligent, yet cunning Crucimolds that attempt to wield magic against you. They are very frail, and resort to uselessly swinging their staff when cornered. They come in 3 different varieties; Singe, Jolt, or Shiver, each with their own magic and behavior.
