# Haymaker (Rage)

<figure><img src="https://670061720-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUPKuGoVWTiLeIUM8uJjN%2Fuploads%2F5KdUGpNNYgdSlC63nfcZ%2Fimage.png?alt=media&#x26;token=4fb1ee29-210a-4a2e-b7c9-9a4f5e246ab4" alt=""><figcaption><p>Concept Art</p></figcaption></figure>

Haymakers are the most common Crucimold to encounter. They're relatively simple, not a major threat, but still pack a punch. When they spot the player, they will chase them down and begin to attack. Only one Haymaker is allowed to attack at once.

Health: 60\
Strength: 12\
MDEF: 0\
RDEF: 0

{% tabs %}
{% tab title="Wind-Up Punch" %}
The Haymaker winds up a horizontal punch. It is clearly telegraphed and doesn't do a lot of damage, but can stagger or knock down the player.
{% endtab %}

{% tab title="Wind-Up Whirl" %}
A rare attack, the Haymaker will twirl its arms around its body for a moment, before unfurling them and stretching them out to become a spinning whirl of fists. This attack can hurt its Crucimold allies if they're too close. After this attack, it must recover for a moment. <mark style="color:orange;">**In Hero Mode, they will perform this more often.**</mark>
{% endtab %}

{% tab title="Haymaker Rush" %}
Another rare attack, the Haymaker will only occasionally attempt this while chasing the player. If the Haymaker crosses a distance threshold while chasing them, it will jump at them and attempt to slam its fist downward as it hits the ground.
{% endtab %}

{% tab title="Guard (HM)" %}

#### !! Hero Mode Exclusive !!

Haymakers will occasionally guard if they aren't the last non-light enemy remaining. They will receive heavily reduced damage. A strong enough attack will break their guard and stagger them.
{% endtab %}
{% endtabs %}

## Codex Entry

> *The backbone of the Crucimold army. These stretchy-armed foes are incredibly common, not very smart, and incesantly violent. Watch out for their Wind-Up Whirl-- it may catch you off guard, but it can also inadvertently hit its allies...*
