# Onslaught (Malice)

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Onslaughts are stronger Haymakers with slightly different coloring and physiology. They behave in much the same way but gain a new attack as well as stronger versions of their old ones.

They start appearing halfway through the game, and become common near the end, nearly replacing Haymakers.

Health: 120\
Strength: 20\
MDEF: 8\
RDEF: 2

{% tabs %}
{% tab title="Wind-Up Onslaught" %}
The Onslaught winds up a larger, stronger horizontal punch. It is less clearly telegraphed and does more damage than its predecessor. It will also punch with the other fist after attacking once. The chance to stagger or knock back remains the same.
{% endtab %}

{% tab title="Wind-Up Whirl" %}
A rare attack, the Onslaught will twirl its arms around its body for a moment, before unfurling them and stretching them out to become a spinning whirl of fists. Onslaughts will do this for much longer and move faster. Its recovery time is also reduced.
{% endtab %}

{% tab title="Skullsplit Rush" %}
Another rare attack, the Onslaught will only occasionally attempt this while chasing the player. If the Onslaught crosses a distance threshold while chasing them, it will jump at them and attempt to slam its fist downward as it hits the ground. This attack is much stronger than its predecessor and they will do it slightly more often.
{% endtab %}

{% tab title="Guard" %}
Onslaughts will occasionally attempt to guard if they are not the last non-light enemy remaining. They will receive heavily reduced damage/<mark style="color:orange;">**receive no damage**</mark>, but strong enough attacks will stagger them.
{% endtab %}
{% endtabs %}

## Codex Entry

> *A much more developed and dangerous Haymaker. They aren't as commonly found because most are violent even towards other Crucimolds. They exhibit pure malice for all things that breathe, and even things that don't.*
