# Monolith (Stubborness)

Contrary to most other Crucimolds, Monoliths are massive, armored beasts. They take very little damage from the front, but take extra damage from behind. They become vulnerable to crafty opponents during their slam attack, which briefly lets its foes slip under it. They do not chase down the player, only preventing access to often beneficial areas during fights.

Health: 540 ( Takes triple damage from its weakspot )\
Strength: 80\
MDEF: 40\
RDEF: 40

{% tabs %}
{% tab title="Wall" %}
Monoliths stay idle until the player approaches them. They do not move and their entire front side has a wall collision. Their back section is exposed to attack, and they cannot turn around.
{% endtab %}

{% tab title="Death Effect" %}
When killed from behind, Monoliths will fall forwards. This is a very highly damaging hitbox that affects both enemies and the player.
{% endtab %}

{% tab title="Slam Attack" %}
The Monolith will raise one of its massive arms, and slam it downwards in front of them. This attack is very slow but deals heavy damage and always knocks the player back very far. It can affect enemies, however, and during the wind-up, the player can slide under them.
{% endtab %}
{% endtabs %}

## Codex Entry

> *The Monolith is an odd outlier in the Crucimold army. They do not directly chase and attack the player, instead guarding areas they deem valuable or needing access blocked. During their slam attack, a crafty opponent can slip under it.*
