# Shared Abilities

## Early-game

**Power Gloves** - Crumbling walls are now able to be broken with melee attacks.

*"These gloves course with strength, allowing you to shatter weak stone with ease."*

**Grappling Knife** - ( LB ) \[ AERIAL ] - A pair of magic grappling hooks for Zedekiah and Alina. Only usable in midair, the caster will throw the hook at a target designated with a reticle, and do several things depending on what the object is:

* Light enemies will be pulled towards the caster, allowing for an easy aerial combo. (The caster will remain floating in the air until the target is close enough.)
* The caster will be pulled towards medium and up enemies, with a special attack accompanying it.
* The caster will be pulled towards grapple points. Some will allow the player to continue with their momentum, launching them.
* Other objects are special, individual cases and aren't covered here.

*"Forged from unknown magical metals, this grappling hook seems to be little more than a rusted blade with a shoddy rope attached, but looks are often deceiving."*

## Mid-game

**Mermaid's Blessing** - Underwater movement is no longer dampened. The player can attack normally underwater, and can ascend to the surface by holding ( A ).

*"This beautiful pair of enchanted necklaces were meant for a couple to signify their undying and loyal love."*

**Aero's Soulstone** - Gain the ability to double-jump by flapping ethereal wings.

*"This crystalline formation of an unfortunately trapped soul pulses with the lifeforce of a flying creature, longing to be free in the wind."*

## Late-game

**Climber Claws** - Gain the ability to cling to and jump off of ridged walls. The player will slide down if they do not input anything for a moment.

*"An interesting mechanism, these claws fit between the fingers when not in use. Left behind by an explorer and his partner."*

**Meticulous Compass** - Vibrates the controller and makes a noise when near secrets. Obtaining this item also reveals *where* undiscovered secrets are, but not *what* they are. \
Technically **not** required for story progression and can be skipped, but will help prepare the player for [Castle Elutheria](https://bluesod.gitbook.io/soulblaze-gdd/playable-regions/finale-castle-elutheria), [Precursor Labyrinth](https://bluesod.gitbook.io/soulblaze-gdd/miscellaneous-lore/precursor-elutherians), and [the final boss fight](https://bluesod.gitbook.io/soulblaze-gdd/characters/antagonists-and-bosses/dimas#finale).

*"This magical compass radiates with a meticulous itch to collect every last trinket and doodad, vibrating incessantly when near hidden loot."*

## Optional

**Charm of Divine Protection** - Some hazards no longer harm you. You can move unharmed through other hazards for a short period of time.

*"This charm-- created by bishops after trying to explore dangerous new lands-- courses with protective sorcery, keeping you safe from common hazards and traps."*

**Ultima Gauntlets -** Both characters can now charge their ( X ) and ( Y ) attacks, costing some SP.

*"The unleashed force within these gauntlets push you past your human limits. Warm to the touch."*

**Guard Stone** - Guarding will create a magic barrier around the caster, protecting them from all angles and damage. It will shatter if it takes too much damage.

*"Smooth, crystalline magic stones from an unknown ancient tribe. they sense when the holder is defending themselves, and protects them with a magic barrier."*

## Post-game

**Champion of Elutheria** - All shop prices are reduced by 75%. Some items are completely free. Alters some NPC dialog.&#x20;

*"Your triumphs in the name of Elutheria echo throughout the world."*
