# Armor/Helmets

## Overview

Armor reduces how much damage the protagonists take from Melee and Ranged sources. There are two slots for armor; one for a Helmet, and one for a Body. Each Armor is unique and designed for different playstyles, providing differing protection against melee damage and ranged damage; also known as their MDEF and RDEF stats, respectively.

Armors additionally sometimes have unique, small bonuses (or even detriments) that further lean into the playstyle they incentivize. This most often affects small parameters, like running speed or stagger chances, unlike Trinkets, which provide more radical overhauls.

Further, some armor sets also include set bonuses, even further incentivizing the playstyle they promote.

## Rough Concepts

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## Hunter's Vest *-* 4MD | 2RD

*Made of warm leather, this vest staves off the cold well but doesn't seem to prove much worth in combat.*&#x20;

## Archer's Scarf - 2MD | 4RD

*This beat-up old scarf has seen more than its fair share of hunted game.*

## Chainmail Vest - 8MD | 3RD

*Although the chains are a bit uncomfortable, this fits snuggly under your armor for a little bit more protection.*

## Thief's Garbs - 4 MD | 12RD

*Tainted with an aura of thievery, you can't help but feel a tingle of kleptomania arise when you wear this.*&#x20;

## Fairy Tutu - 4MD | 6RD

<mark style="color:green;">+ 10% resistance against all damage</mark>

*Getting Zedekiah to put this on will take a bit of work, but it's so cute your foes will have no choice but to go a little easy on you.*

## Magic Vest - 5MD | 8RD

<mark style="color:green;">+ 33% resistance against Magic attacks</mark>

*Although this magical, silk garb feels comfortable under your armor, it doesn't quite feel like it provides much protection against direct attacks.*

## Glass Plates - 15MD | 12RD

*One would think armor made of glass would be completely impractical, but the expert craftsmanship behind it gives it boastful defensive power.*

## Rock Armor - 30MD | 30RD

<mark style="color:green;">+Super Armor; cannot be Staggered and high resistance to being Knocked Down</mark>

<mark style="color:red;">-30% movement speed</mark>

*Wearing this makes you feel as sturdy as a boulder. Just as sluggish as one, too.*

## Ninja Yoroi - 8MD | 18RD

<mark style="color:green;">+Dodge faster and remain intangible longer</mark>

*This garb from a distant land was made with exceptional agility in mind. It provides poor protection, but allows for free movement.*
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{% tab title="Helmet" %}

## Leather Hat - 2MD | 3RD

*A commoner's choice of headwear. Barely considered "fashionable", but it keeps warm.*

## Archer's Bycocket - 3MD | 2RD

Iconic headwear worn by archers everywhere. It smells just slightly of wildlife.

## Metal Mask - 8MD | 2RD

This metallic mask is great for absorbing blows directly to your cranium, but it's a little bit uncomfortable.

## Thief's Cowl - 5MD | 10RD

*This menacing looking cowl radiates an aura of lawlessness, not to mention how comfortable it is.*

## Princess Tiara - 5MD | 5RD

<mark style="color:green;">+ 2% overall damage resistance</mark>

*Even hidden in his hair, Zedekiah can't help but feel ashamed to wear this children's toy... But it looks so cute!*

## Circlet of Minor Protection -  2MD | 12RD

<mark style="color:green;">+ 12% resistance against Magic attacks</mark>

*This circlet was created as a form of protection by priests to their scribes exchanging messages between chapters.*

## Glass Helmet - 24MD | 2RD

*This helmet was made with exceptional craftsmanship, and is made of premium glass, reigning an extremely thick helmet capable of withstanding heavy blows.*

## Rock Mask - 14MD | 14RD

<mark style="color:green;">+ 33% resistance against Melee attacks</mark>

<mark style="color:red;">- 12% dodge speed</mark>

*Forged from the skins of Scorchstones, this helmet is exceptionally headstrong, but extremely heavy.*

## Ninja Cowl - 12MD | 8RD

<mark style="color:green;">+ Longer invulnerability after being hurt</mark>

*This mask and cowl combo covers your entire face and makes you seemingly blend in with the shadows.*
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