# Augments

## Overview

Augments are objects used to polish and sharpen the protagonists' blades and weapons, or refine their magic casting abilities. They directly increase the protagonists' melee and ranged damage. They come in two categories; Melee and Ranged. The player can equip one of each category on each protagonist-- two slots each for a total of four. Like [Armor](https://bluesod.gitbook.io/soulblaze-gdd/planned-features-and-mechanics/equipment/armor-helmets), they are not unique, and can be shared between them.

Augments, also akin to armor, sometimes have additional benefits (or detriments) that encourage a specific playstyle, or even certain types of [combos](https://bluesod.gitbook.io/soulblaze-gdd/planned-features-and-mechanics/combat/combos). This is most often parameter-related, such as increasing the damage of the 3rd attack in a combo.

Some sheens also affect enemies of certain types or groups more, such as dealing extra damage to [Crucimold](https://bluesod.gitbook.io/soulblaze-gdd/characters/enemies/crucimolds) enemies.

## Rough Concepts

{% tabs %}
{% tab title="Melee" %}

#### Wispoak Bark - +4 MDMG

*Polishing your blade with wood works about as well as you'd imagine.*

#### Smooth Stone - +6 MDMG

*This stone oddly seems to never lose its smoothness, making it great for sharpening blades.*

#### Scorchstone Core - +8 MDMG

*This rock is cut from a Scorchstone's core, and is not only incredibly smooth but also constantly warm to the touch.*
{% endtab %}

{% tab title="Ranged" %}

#### Lucky Feather - +3 RDMG

*With no magic qualities, this feather seems pretty useless. The best part? It is.*

#### Crystal Shard - +5 RDMG

*This crystalline shard was cut from a larger crystal, but it still retains some magical properties. Watch the points.*
{% endtab %}
{% endtabs %}
