# Collectables

Objects that are considered for 100% file completion. They are in their own page for simplicity.

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<summary>Cache</summary>

In hidden alcoves are caches of Elits. In order of amount, they are represented by small chests, crates, and large locked chests. They must be attacked 3/5/7 times to open it.

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<summary>Codex Pages</summary>

Visualized as scrolls full of indecipherable text, Codex Pages are collectables that unlock new pages in the [Elutherian Codex](https://bluesod.gitbook.io/soulblaze-gdd/planned-features-and-mechanics/miscellaneous/character-menu/elutherian-codex).

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<summary>Equipment</summary>

Some [Trinkets](https://bluesod.gitbook.io/soulblaze-gdd/planned-features-and-mechanics/equipment/trinkets), [Armor](https://bluesod.gitbook.io/soulblaze-gdd/planned-features-and-mechanics/equipment/armor-helmets), and [Augments](https://bluesod.gitbook.io/soulblaze-gdd/planned-features-and-mechanics/equipment/augments) are found in hidden alcoves, represented by glowing, radiant orbs on the ground.

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<summary>Soul Gems</summary>

The rarest collectables are Soul Gems, granting one additional [Soul Gem](https://bluesod.gitbook.io/soulblaze-gdd/planned-features-and-mechanics/experience-and-leveling/soul-gems) for use. To fill out every Soul Gem gauge, the player must collect all of these, as there are not enough naturally earned ones to do so.

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<summary>Judgement Stones</summary>

Judgement Stones are short trials that reward the player with other collectables, [equipment](https://bluesod.gitbook.io/soulblaze-gdd/planned-features-and-mechanics/equipment), and Elits. They constitute either defeating a number of enemies, racing a course, or performing a specific challenge, all under a time limit. Once completed, they can be retried, but do not give out rewards (other than Elits, at a 80% reduction) past the first success.

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