Combat Rating

Random features or mechanics that don't belong anywhere else

Combat Rating

Whenever the player is thrust into combat, a bar appears, with a letter grade at the top. Starting at E, the player can raise it all the way to A. (Combat will only trigger when attacking 3 or more medium or larger enemies, or a boss. No, you can't grind S ranks on Fibs.)

  • Successfully landing attacks (Low)

  • Maintaining an uninterrupted string of attacks (Low, ramping up with every milestone)

  • Successfully guarding against attacks (Low)

  • Successfully performing combos (Medium, but decreases with repetition)

  • Successfully using abilities (Medium, but decreases with repetition)

  • Perfect Guards/Dodges (High)

  • Killing an enemy (Impact depends on weight class)

  • Multiple kills in rapid successfully (High, but only on medium or larger sized enemies)

At the end of an encounter, the player is given a short rundown on their combat performance and their final rank. This affects the number of XP points and Elits gained.

Additionally, completing an encounter with an A rank as well as not taking any damage will grant the player an S rank, giving LOTS more XP and Elits than normal, as well as having a chance to give the player equipment exclusive to getting S ranks.

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